DESCRIPTION OF MATHEMATICAL SENSE MAKING PARTICIPANTS ASSISTED BY THE INTERACTIVE LEARNING MEDIA OF LECTORA INSPIRE

  • lina hima Universitas Nusantara PGRI Kediri
  • Samidjo *
Keywords: Keywords: Interactive Media, Lectora Inspire, Sense Making

Abstract

Utilization of the application program as a medium of learning mathematics is the basis of this research. As is well known that the current application program is one tool that is widely used in learning. Therefore researchers will use the Lectora Inspire application program as a learning medium to describe mathematical sense making students. The purpose of this development is (1) Knowing the process of making interactive learning media with Lectora Inspire (2) Knowing the feasibility of an interactive learning media developed. (3) Improving students' sense of making after using MILEA. The purpose of designing MILEA is to help teachers in learning activities and provide a new atmosphere in learning activities so as to improve students' sense of making. The development model used is the ADDIE development model. The results of this study indicate that: (1) An interactive mathematics learning media has been produced referring to the ADDIE development model with the help of Lectora Inspire Software, (2) The development of this learning media has been validated and declared feasible to use, (3) The percentage increase in participants' sense making students after using MILEA by 68%, MILEA meaning is proven to increase students' sense of making.

References

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Published
2019-11-30